

Not to take away anything from EA or Stormfront, but in many ways EA has take its production cue from New Line Cinema. As a result, the game extracts the best qualities of Devil May Cry and The Bouncer (believe it not) than Golden Axe, yet it's clearly still a heavy hack-and-slash-a-thon if ever there was one. That one is an action-adventure game, while EA, partnering with Stormfront Studios, has assuredly created a visceral, high-action beat-'em-up that hugs closely to the concept of Golden Axe, yet layers the game with options, rewards, multiple playable characters, and a progressive combat system. Presentation EA's game Lord of the Rings: The Two Towers is based on the movie, which is different than the Universal Interactive game, based on the J.R.R. But EA has skillfully evaded the movie-license trap, side-stepping around the usual problems and tearing into a new formula, which is using a movie license to make an excellent game.

Tolkien movie license of Lord of the Rings: The Two Towers is theoretically the perfect target for this failing formula. For the largest independent videogame publisher in the world - layered with management levels and executives trying to add in Matrix-like spin scenes - a game based on the J.R.R.
