


Inviting a license manager to your organization Invite members to your organization and assign licensesĪutomatically assign licenses to team membersĪssign a specific license to a single user Manage and distribute Odin licenses within your organization Using Property Resolvers and Attribute Processors Understanding Generic Constraints On Odin DrawersĬreate A Custom Group with Unity and Odin Inspector

Serializing Without Serialized base classes Making Save Games With The Odin Serializer How to Use Odin Inspector with Scriptable ObjectsĬustom Editor Windows Made Easy with Odin Inspector Save Space with Odin Composite Attributes The OdinSerialize And The ShowInInspector Using The Validator In Your Custom Pipeline How to Create a Custom Inspector with Odin? Finally, image effects can be applied on a scene view camera with a new ImageEffectAllowedInSceneView attribute.Ĭollectively, we think all of these small improvements will be very useful for improving your rendering pipelines.Install Odin Inspector as a Unity package On Metal, OpenGL and D3D9 platforms, we’ve implemented Alpha-to-coverage, and on iOS we now support multi-threaded rendering when using Metal graphics. Fast texture copies can be done with a new CopyTexture function, and proper support for uniform arrays as shader parameters has been added. Compute shaders can now be chained together via DispatchIndirect, compute buffer counters have been improved, and debug information can be used for compute shader debugging. We’ve also improved a series of low-level graphics features in this release. They work by allowing the GPU to treat 2D textures that share the same size and format as a single object. If you’re a graphics programmer building your own shaders, 2D Texture Arrays can help you when you’re optimizing large scenes and implementing rendering systems generally.
